It obviously has guns made for killing enemies, so where an offensive dataTracker is required, it can do the trick. The DataTracker status will pass to the Operator, should the TAG itself be destroyed, and since the Operator is S2, she can be easy to hide. There is potential use here as a DataTracker in some missions. If surviving/killing army points isn't an objective, don't be afraid to get the Operator stuck in after the Anaconda itself goes down, she carries that Spitfire for a reason! For it's cost though it does carry a good assortment of equipment. Keep it clear of enemy HMGs, and maintain cover whenever possible. So like the Iguana for Nomads, you do need to be careful with what kind of engagements it ends up in. The nicest thing about this profile is that it is more comfortable hanging back, where it can be repaired should it take damage, and would probably leave it's Operator in a safer position.ĭespite being a TAG, it is vulnerable to being damage, after taking 2 STR, it will self-destruct, leaving only it's Operator.
![anaconda size anaconda size](https://reptilesmagazine.com/wp-content/uploads/data-import/6fd47469/yellow-anaconda-shutterstock559710946.jpg)
![anaconda size anaconda size](https://i.pinimg.com/564x/c4/34/b0/c434b083502b50e3d3c6e1a5f569cc3b.jpg)
There is generally little difference between the Chain-colt and the Light Flamethrower, though obviously having Fire ammo is nice. When taking this profile, you give up the +3 range band from 8-16", but the reach of your primary weapon is extended considerably. A recent addition to the Anaconda, it can now exchange it's Spitfire + Light Flamethrower for a HMG + Chain-colt. With this profile, I would focus on moving the Anaconda up the board, firing as you walk up, until you can get in a good position to go suppressive. Enemies further away are at risk of eating a Panzerfaust, while from 8-24" the Spitfire will take over, and should something get too close, you can torch it with the Light Flamethrower. Spitfire + Light Flamethrower, Panzerfaust. The basic equipment of the Anaconda gives it a variety of options for handling different range bands. So long as the enemy isn't covering the Operator with MSV2, there is a pretty good chance it will survive until you can move it to safety. It's also worth noting that the Anaconda Operator carries with her a Spitfire, and has BS12, so even after the TAG goes down, the Operator can carry on with some decent firepower. The Escape System will help keep your Operator alive the turn the TAG goes down, when the TAG dies, you place the Operator in base contact, remove the TAG, and place a Smoke Marker in it's place. Additionally, points for killing the TAG aren't granted unless the Operator is also slain. Should the TAG get destroyed, and the Pilot survives, the Pilot will remain on the table, and generate orders.
![anaconda size anaconda size](https://www.naturephoto-cz.com/photos/others/yellow-anaconda-104974.jpg)
This may seem like a minor distinction, but it can make a big impact. While it is a Manned TAG, it is well worth noting that the Anaconda carries an Operator, not a Pilot. Aside from being a bog standard manned TAG, the Anaconda also has Courage, which can be helpful from time to time, keeping you from dropping suppressive fire, or otherwise having more control over the unit while you're playing. BS13, ARM/BTS 6 are all fairly standard for a budget TAG, it is a competent gun fighter, and pretty tough to damage with small arms. Not the swiftest tag, clocking in at MOV 4-4, but otherwise the Anaconda is pretty respectable.